
Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy
Setting what your workers do
A worker is given a primary and a secondary task on a screen of their own.
Workers in TCG Card Shop Simulator are given jobs rather than left to choose: the game has screens for a primary and a secondary task, for the prices they work to, and for the packs they open.
What the game establishes
- A worker is given a primary and a secondary task on a screen of their own. (checked against the game's own files)
- The price a worker works to has its own screen. (checked against the game's own files)
- You choose which kind of pack a worker opens. (checked against the game's own files)
- The screens are per worker, with their own icons. (checked against the game's own files)
- The cashier counter has a setting screen of its own. (checked against the game's own files)
In play
Workers are directed rather than merely hired. The game keeps a screen for setting a primary task and a secondary task, which is why a worker does what you told them rather than what seems sensible.
Prices are part of the instruction. There is a screen for setting the price a worker works to, which is why their judgement can be replaced by yours.
You choose the packs they open. The game has a screen for the kind of pack a worker opens, so what gets unpacked is your decision rather than chance.
It is arranged per worker. The game has its own worker icons and per-worker panels, so these screens are about one person rather than the whole staff.
It runs without you standing there. Because the tasks are chosen in a screen, a worker carries on while you are elsewhere, which is the point of having one.
The engine behind it is substantial. The game keeps dedicated panels for the options a worker can be given, which is why there is more to a worker than a hire cost.
What this entry does not tell you: what a worker costs, how quickly they work, or how many you can have. We have not verified those numbers, so we do not print them.
Related
Storage and stockThe restocker and its vehiclesDeliveries are run through a restocker rather than appearing directly.
Shop, shelves and fixturesMachines that work on their ownThe game ships an automatic pack opener.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.