TCGTCG Card Shop Wiki
In-game picture of Workers Item from TCG Card Shop Simulator, used to illustrate Setting what your workers do.
Picture taken from the game to identify this item; it remains the property of the developer.

Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy

Setting what your workers do

A worker is given a primary and a secondary task on a screen of their own.

Workers in TCG Card Shop Simulator are given jobs rather than left to choose: the game has screens for a primary and a secondary task, for the prices they work to, and for the packs they open.

What the game establishes

In play

Workers are directed rather than merely hired. The game keeps a screen for setting a primary task and a secondary task, which is why a worker does what you told them rather than what seems sensible.

Prices are part of the instruction. There is a screen for setting the price a worker works to, which is why their judgement can be replaced by yours.

You choose the packs they open. The game has a screen for the kind of pack a worker opens, so what gets unpacked is your decision rather than chance.

It is arranged per worker. The game has its own worker icons and per-worker panels, so these screens are about one person rather than the whole staff.

It runs without you standing there. Because the tasks are chosen in a screen, a worker carries on while you are elsewhere, which is the point of having one.

The engine behind it is substantial. The game keeps dedicated panels for the options a worker can be given, which is why there is more to a worker than a hire cost.

What this entry does not tell you: what a worker costs, how quickly they work, or how many you can have. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.