TCGTCG Card Shop Wiki

How a card search is described

Searching in the card game of TCG Card Shop Simulator is described rather than scripted: a search carries the condition it resolves under, how many cards are picked and looked at, whether a number has to be met, whether it reveals, where it shuffles, and which queues the cards go into.

No confirmed picture from the game yet. This subject is kept as a note for now: the facts below are verified against the game's own files, but no image has been confirmed for it, so it is not published as a finished entry and is kept out of search engines.

Diagram: a search names its resolving condition, its pick and look-at counts, where it shuffles, whether it reaches into the discard pile, and the queues it fills.
Original diagram drawn for this site. It is not a screenshot of the game.

What the game establishes

In play

A card that searches the deck does not do so by a special rule. The search is described by a small record, which is why different cards can look through the deck in different ways without each one being written separately.

It says when it resolves. There is a condition under which the search is carried out, so the same effect can happen at a different point depending on the kind of resolution it belongs to.

It says how much it takes. There is a count of cards to pick and a separate count of cards to look at, which is why a search can show you more than it lets you keep.

It can require a number to be met. There is a flag for whether a count has to be fulfilled, so a search can fail or be narrowed rather than always succeeding.

It can reveal what it finds. There is a flag for revealing the card, which is why a search can be public or private depending on the effect.

It decides where the deck is shuffled. There are separate flags for shuffling first, for shuffling the remaining cards afterwards and for shuffling at the end, so the order of a search and its shuffles is described rather than assumed.

It can look in the discard pile instead of the deck. There is a flag for that, which is how a card can reach back into what has already been thrown away.

It puts cards into queues, and it names the kinds. The selected cards and the remaining cards each have a queue kind, and a search can name specific monster kinds, so what comes out can be chosen as well as ordered.

What this entry does not tell you: how many cards a search looks through, what any condition requires, or how often a search appears. We have not verified those numbers, so we do not print them.

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