Price history and graphs
Prices in TCG Card Shop Simulator are something you can look up rather than guess: the game has a price graph screen and separate price tag objects for goods on the floor.
No confirmed picture from the game yet. This subject is kept as a note for now: the facts below are verified against the game's own files, but no image has been confirmed for it, so it is not published as a finished entry and is kept out of search engines.
What the game establishes
- There is a screen dedicated to an item's price over time.
- Price tags on the floor are separate objects.
- Tag artwork comes from a shared atlas.
- A market price keeps a generated price and a current and a past list of percentage changes.
- The price graph keeps a cache of its own rather than reading the market every time.
In play
The game keeps a screen for looking at an item's price over time, which is why you can check history instead of relying on memory.
Tags on the shop floor are their own objects, so what a shelf says and what the price screen says are two places the same number appears.
Because prices move, a shop that re-checks before restocking can avoid selling at yesterday's number.
Each price keeps its own past. A market price carries a generated price and two lists of percentage changes, one current and one for what came before, which is why a graph can be drawn from the game's own record rather than from your notes.
What this entry does not tell you: how prices move, how far back the history goes or how much a customer will pay. We have not verified those numbers, so we do not print them.