TCGTCG Card Shop Wiki

What the game writes down

A saved shop in TCG Card Shop Simulator is a set of parts rather than one block: each kind of shelf, the packaging boxes, the automatic opener and the customers all keep records of their own.

No confirmed picture from the game yet. This subject is kept as a note for now: the facts below are verified against the game's own files, but no image has been confirmed for it, so it is not published as a finished entry and is kept out of search engines.

Diagram: shelves, boxes, the automatic opener and customers each carry their own record into a save slot.
Original diagram drawn for this site. It is not a screenshot of the game.

What the game establishes

In play

A saved shop is a set of parts rather than one large block. The game gives different things their own records, which is why a shop can be saved while its shelves, its boxes and its customers are each described separately.

Every kind of shelf has its own record. An ordinary shelf, a card shelf, a card storage shelf and a warehouse shelf are written down separately, so a shelf keeps what makes it that kind of shelf rather than only how many items are on it.

There is a shelf that holds cards and items together, and it has a record of its own as well. That is why a mixed shelf survives a save without its two kinds of stock being confused for each other.

The automatic pack opener is saved too. Because the machine has its own record, it can carry on where it stopped instead of starting from nothing each session.

Packaging boxes are written down, since a box is an object in the shop rather than a number in a list. What is inside a box has to come back with the box itself.

Customers are saved as records of their own as well, so a customer who was inside the shop, holding something, or halfway through trading is a state the game can bring back rather than a person who is quietly lost.

The save and load screen is a panel of its own. It carries a slot index and a save control, which means saving is something you do from a screen rather than something the game does only when you quit.

What this entry does not tell you: how many slots there are, how large a save is, or how often the game writes one. We have not verified those numbers, so we do not print them.

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