
Events and tournaments · TCG Card Shop Simulator · read from a local copy
How tournament standings are decided
Each tournament entrant is tracked as a record of its own.
A tournament in TCG Card Shop Simulator is scored rather than guessed: the game keeps wins, points and two tiebreakers for every entrant, together with the opponents they faced and where they finished.
What the game establishes
- Each tournament entrant is tracked as a record of its own. (checked against the game's own files)
- The game records a win count and a win point total for an entrant. (checked against the game's own files)
- Two tiebreakers are kept, drawn from the opponents faced and from those opponents' opponents. (checked against the game's own files)
- The record keeps the entrant's opponent list and their placement. (checked against the game's own files)
- The result points at a prize entry and keeps a prize list. (checked against the game's own files)
- The game records whether the entrant won the tournament and which play table they used. (checked against the game's own files)
- An entrant is marked as a tournament customer and carries an index, a sorted index and the model index they are drawn from. (checked against the game's own files)
- The record keeps flags for having finished the current round and for having registered the start and the result. (checked against the game's own files)
- An entrant points at the prize they are playing for. (checked against the game's own files)
In play
Every entrant is tracked. A tournament customer carries a record of their own, so the game knows which tournament they are in and whether they have registered for the start and for the result.
Wins are counted and scored. The game keeps both a win count and a win point total, which is why two entrants with the same number of wins can still sit in a different order.
Ties are broken in a defined way. The game keeps two tiebreakers, one drawn from how the opponents you faced performed and one from how those opponents' own opponents performed, which is why who you played matters as much as how you did.
Placement is worked out from all of that. Each entrant ends with a placement position and a list of the opponents they met, and the game also records whether they won the tournament outright.
An entrant is also an object in the shop. They are marked as a tournament customer and carry an index and a sorted index, along with the model index they are drawn from, which is how a crowd of entrants can be told apart on screen.
Progress through the event is flagged rather than inferred. The record holds whether the entrant has finished the current round and whether they have registered for the start and for the result, so the game knows where each of them is without asking the table.
Prizes hang off the result. The record points at the prize it is playing for as well as a prize list, so what an entrant receives follows their placement rather than being handed out separately.
What this entry does not tell you: how many rounds run, what any placement pays, or how many entrants take part. We have not verified those numbers, so we do not print them.
Related
Events and tournamentsTournaments and eventsCustomer participation in tournaments is tracked as its own data.
Shop, shelves and fixturesPrize shelves and special displaysA shelf dedicated to tournament prizes exists.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.