TCGTCG Card Shop Wiki
In-game picture of Card Pack 2 Rare from TCG Card Shop Simulator, used to illustrate What you see when a pack is opened.
Picture taken from the game to identify this item; it remains the property of the developer.

Packs and opening · TCG Card Shop Simulator · read from a local copy

What you see when a pack is opened

Opening a pack runs as a sequence with its own interface.

Opening a pack in TCG Card Shop Simulator is a sequence of its own: the game spawns the cards as objects, fans them out, shows how many there are and dresses the whole thing in its own screens.

What the game establishes

In play

A pack opening is a sequence. The game runs an opening sequence with its own interface rather than quietly adding cards to your collection, which is why unpacking has a shape to it.

The cards are real objects for a moment. Cards are spawned as three-dimensional objects that exist in the scene while a pack is open, which is why a reveal can be looked at from an angle instead of being a picture.

They are arranged rather than stacked. The game keeps a list of those objects, groups them and shuffles them into a fan, so the cards spread out instead of tumbling.

You are told how many there are. The sequence has a group for the count, so the number of cards is shown rather than counted by eye.

Cards have display settings of their own. The game keeps settings for how a card is displayed, which is why the reveal obeys rules rather than being one fixed animation.

A card can be priced straight from it. There is a price popup of its own, so a card that is worth something can be dealt with at the moment you see it.

What this entry does not tell you: the odds inside a pack, how many cards one holds, or how long the sequence runs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.