TCGTCG Card Shop Wiki
In-game picture of Phone Manage Event from TCG Card Shop Simulator, used to illustrate Setting up an event and what it changes.
Picture taken from the game to identify this item; it remains the property of the developer.

Events and tournaments · TCG Card Shop Simulator · read from a local copy

Setting up an event and what it changes

The event screen names the current event and the next one.

An event in TCG Card Shop Simulator is set up on screens of its own: they name the current event and the next one, show the fee, the cost and the format, give the event a positive and a negative effect, and show the market price beside the price you set.

What the game establishes

In play

An event is configured before it runs. The game keeps a screen for it that names the event happening now and the one after it, which is why what is coming is visible rather than left to chance.

The screen shows whose shop it is. The event screen carries the shop's name, so a running event belongs to your shop rather than to a neutral calendar.

It states the terms. There are separate places on the screen for the fee, the format and the cost, so what you are taking on is shown before you commit rather than after.

An event has effects, and they are written out. The screen has one place for a positive effect and one for a negative effect, which is why accepting an event is a trade rather than a straight gain.

Not every format is open at once. The format screen has a locked group, a confirm button and previous and next buttons for stepping through the list, and it shows how many times you must have played before a format is available.

Setting the price is a screen of its own. It puts the market price beside the figure you type in, so the number you choose can be compared with the market before you set it.

What this entry does not tell you: what an event costs, how much its effects change, or how many plays a format needs. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.