
Events and tournaments · TCG Card Shop Simulator · read from a local copy
Setting up an event and what it changes
The event screen names the current event and the next one.
An event in TCG Card Shop Simulator is set up on screens of its own: they name the current event and the next one, show the fee, the cost and the format, give the event a positive and a negative effect, and show the market price beside the price you set.
What the game establishes
- The event screen names the current event and the next one. (checked against the game's own files)
- The build names a render texture for the tournament pairing screen and a sound for searching for a match. (checked against the game's own files)
- The event screen carries the shop's name. (checked against the game's own files)
- The event screen has separate readouts for the fee, the format and the cost. (checked against the game's own files)
- An event is shown with a positive effect and a negative effect. (checked against the game's own files)
- The format screen has a locked group, a confirm button, previous and next buttons, and a required play count. (checked against the game's own files)
- The price screen shows the market price beside the price you enter. (checked against the game's own files)
- The build ships a background of its own for the tournament host screen, painted with two duelling monsters. (checked against the game's own files)
In play
An event is configured before it runs. The game keeps a screen for it that names the event happening now and the one after it, which is why what is coming is visible rather than left to chance.
The screen shows whose shop it is. The event screen carries the shop's name, so a running event belongs to your shop rather than to a neutral calendar.
It states the terms. There are separate places on the screen for the fee, the format and the cost, so what you are taking on is shown before you commit rather than after.
An event has effects, and they are written out. The screen has one place for a positive effect and one for a negative effect, which is why accepting an event is a trade rather than a straight gain.
Not every format is open at once. The format screen has a locked group, a confirm button and previous and next buttons for stepping through the list, and it shows how many times you must have played before a format is available.
Setting the price is a screen of its own. It puts the market price beside the figure you type in, so the number you choose can be compared with the market before you set it.
What this entry does not tell you: what an event costs, how much its effects change, or how many plays a format needs. We have not verified those numbers, so we do not print them.
Related
Events and tournamentsTournaments and eventsCustomer participation in tournaments is tracked as its own data.
Interface and screensThe settings you can changeDisplay options each have a control of their own, including resolution, fullscreen, vertical sync, refresh rate and a frame limit.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.