
Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy
Shelves, stock and shop upgrades
There are several shelf kinds, including one for cards and one that combines cards and items.
Your shop grows by buying better furniture and upgrades: TCG Card Shop Simulator separates shelf types, shop items and upgrade kinds, so each purchase changes what you can sell and how much fits.
What the game establishes
- There are several shelf kinds, including one for cards and one that combines cards and items. (checked against the game's own files)
- Shelf contents are tracked by a manager. (checked against the game's own files)
- Shop purchases are grouped into fixed kinds. (checked against the game's own files)
- Upgrades are a separate, defined set. (checked against the game's own files)
- The stock item data holds every item type it shows along with an item list, a mesh list and a list of the quest sequence it prefers. (checked against the game's own files)
- The shelves include a supermarket-style line of three, a 3, a 6 and a 6B, with a cut of their colour sheet beside them. (checked against the game's own files)
In play
Shelves are not all the same: there are plain shelves, card shelves and combination shelves that hold both cards and items.
A shelf manager keeps track of what is on your shelves, which is why restocking is a task rather than an automatic process.
Shop purchases are grouped into defined kinds, and upgrades are a separate set of choices.
The stock the shop offers is data as well. It keeps every item type it shows along with a list of items, a list of the meshes those items are drawn as and a list of the quest sequence it prefers to present them in, which is why the catalogue can be ordered rather than shuffled.
What this entry does not tell you: prices of furniture, upgrade costs or how much space each shelf has. We have not verified those numbers, so we do not print them.
Related
Packs and openingPacks and opening themPackaging boxes come in separate kinds for cards, items and shelves.
Cards and rarityCards and rarityA card is a physical object with its own display settings.Version and sources
A local copy of the game, read only. Identifiers used to verify each fact are kept on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.