
Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy
The wall and floor finishes for your shop
The material of a wall and the material of the bar along it are kept separately.
The look of a TCG Card Shop Simulator shop is built from materials rather than furniture: the game keeps a wall material and a separate one for the bar along it, a floor material, and a list of decorations for each surface.
What the game establishes
- The material of a wall and the material of the bar along it are kept separately. (checked against the game's own files)
- Walls carry a second set of materials for their other face. (checked against the game's own files)
- Floors have a material of their own. (checked against the game's own files)
- A decoration has a type and a flag for whether it stands vertically. (checked against the game's own files)
- The game keeps a separate decoration list for walls, wall bars, floors, ceilings, posters and other things. (checked against the game's own files)
- Buying a decoration has a screen of its own with a purchase list and a panel. (checked against the game's own files)
- Decorations you place are saved as records of their own. (checked against the game's own files)
- The customisation manager holds a second floor material, a second wall-bar material and ceiling materials for the ceiling and its other face. (checked against the game's own files)
- The game ships finish icons of its own for the shop's surfaces, including one for a wall. (checked against the game's own files)
In play
The look of the shop is not fixed. The game keeps the wall and floor materials as properties of the building itself, so a finish is something your shop has rather than something you place like a shelf.
Walls have more than one material. There is a material for the wall and a separate one for the bar that runs along it, and the game keeps both a plain wall and a wall with a bar, so the trim around the room can differ from the wall behind it.
The walls also carry a second set of materials. That is how the two faces of a wall are kept apart instead of both being finished with the same colour, which matters wherever a wall is visible from two sides.
Floors follow the same idea with a material of their own, and a floor finish is bought as a floor item rather than as a piece of furniture, which is why you cannot put a floor down where a shelf is standing.
Decoration is typed, and one property of a decoration is whether it stands vertically. That single property is what separates a wall hanging from something that lies flat, and it is why the game can refuse to put a picture on the floor.
The game keeps a separate list of decorations for each surface: walls, wall bars, floors, ceilings, posters and everything else. Buying from those lists has a screen of its own with its own purchase list, and the decorations you place are saved as records of their own.
The customisation manager holds the rest. Besides the wall, wall-bar and floor materials it keeps a second floor material, a second wall-bar material and two ceiling materials, one for the ceiling and one for its other face, which is why a room can be finished on every surface you can see.
The images beside this entry are the game's own: the icon it uses to offer a wall finish, two of the finishes themselves and the picture it uses for a floor finish, all taken from the installation this site describes.
What this entry does not tell you: what any finish costs, how many there are in total, or whether customers notice them. We have not verified those numbers, so we do not print them.
Related
Shop, shelves and fixturesExpanding and decorating the shopExpanding the shop has its own interface screen.
Shop, shelves and fixturesPosters and wall displaysPosters are kept as a decoration kind of their own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.