TCGTCG Card Shop Wiki
In-game picture of Checkmark from TCG Card Shop Simulator, used to illustrate The picture the game draws for a control.
Picture taken from the game to identify this item; it remains the property of the developer.

Interface and screens · TCG Card Shop Simulator · read from a local copy

The picture the game draws for a control

An interactable carries a list of input displays, with a second list for controller-only displays.

TCG Card Shop Simulator does not describe a control in words: an interactable carries lists of the pictures to draw, and the game ships its own artwork for a mouse click, a mouse hold and the keys on a keyboard.

What the game establishes

In play

A prompt is drawn rather than written. An object you can interact with carries a list of input displays, which is why the game can put the right picture next to an action instead of describing it.

Controllers get their own list. There is a second list for displays that only appear when a pad is in use, so the same action does not have to show a keyboard and a pad at once.

The mouse is drawn as a picture. The game ships an image of a left mouse click and a separate one for holding the button down, which is why a prompt can tell a press apart from a hold at a glance.

Keys are drawn as pictures too, one per key. The game ships a plain key picture and named ones for the keys it needs, which is how a binding can be shown without spelling out a name.

Named keys cover the ones the game leans on. There are key pictures for control, tab and shift, so a combination can be drawn as two pictures side by side rather than as a word.

The screen has a cursor of its own. There is a part of the game whose job is to set the cursor, so the pointer can change with what is under it.

Playing a card has buttons of its own. There is a group of buttons kept for playing a card, which is why the card game can put its own controls on screen rather than reusing the shop's.

What this entry does not tell you: how many controls the game can show, which keys have pictures, or how a prompt is laid out. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.