
Cards and rarity · TCG Card Shop Simulator · read from a local copy
What a card's set record says
A card's record names the expansion it belongs to.
A card in TCG Card Shop Simulator is described by a record that says which expansion it belongs to, whether a pack can hold its rarity or a duplicate of it, which artist name, icon and background it uses, where its previous evolution stage's icon comes from, and which display settings it draws with.
What the game establishes
- A card's record names the expansion it belongs to. (checked against the game's own files)
- It says whether an opened pack can use the card's rarity. (checked against the game's own files)
- It says whether an opened pack can contain a duplicate. (checked against the game's own files)
- It carries an artist name index, an icon index and a background index. (checked against the game's own files)
- It names a separate expansion for the previous evolution stage's icon. (checked against the game's own files)
- It holds a list of display settings. (checked against the game's own files)
- The game ships an icon per rarity for the cards a record points at, including an epic icon. (checked against the game's own files)
In play
A card is more than its artwork and its stats. There is a record behind it that says how it should be presented and what may come out of a pack, which is why two cards of the same kind can differ between expansions.
It says which expansion the card belongs to. That is a value of its own, so a card can be filed by set rather than by the picture on its face.
It can hold a rarity back from packs. There is a flag for whether an opened pack can use the card's rarity, which is why some cards are collected rather than pulled.
It also decides about duplicates. There is a flag for whether a pack can contain a duplicate, so a set can be made to avoid handing out the same card twice.
It carries its own indices. There is an artist name index, an icon index and a background index, which is why the artist line and the small pictures on a card can be chosen without new artwork being drawn for each one.
An evolution can point at another expansion. There is a separate expansion value for the icon of a previous evolution stage, so a card's earlier form can come from a different set than the card itself.
And it holds the display settings it draws with. There is a list of those settings on the record, which is how the same card data can be shown by the interface in the way the set intends.
The image beside this entry is the game's own: a card icon printed at one of its rarities, which is the artwork the record's icon index points at.
What this entry does not tell you: how many cards are in any expansion, how a rarity is chosen, or what the duplicate rules cost you. We have not verified those numbers, so we do not print them.
Related
Cards and rarityThe settings that draw a cardOne settings object decides which parts of a card are shown and which are left out.
Cards and rarityCard sets and expansionsCards are grouped into a fixed list of named expansions.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.