
Cards and rarity · TCG Card Shop Simulator · read from a local copy
What a ghost card does
Ghost cards are kept as their own kind of record, with a name and a monster.
A ghost card in TCG Card Shop Simulator is not just a rarity label: the game keeps ghost cards as their own kind of record with a name, a monster and one effect that changes how the shop behaves.
What the game establishes
- Ghost cards are kept as their own kind of record, with a name and a monster. (checked against the game's own files)
- Each ghost card carries one effect drawn from a fixed list. (checked against the game's own files)
- The effect list covers money, fame, points and play table time. (checked against the game's own files)
- Some effects concern customers, including doubling a customer's chance and raising their spending power. (checked against the game's own files)
- The list covers collector odds, including the better collector kinds. (checked against the game's own files)
- Foil chance and overcharging on particular packs and boxes are on the list. (checked against the game's own files)
- Booster effects are tracked in a list of their own. (checked against the game's own files)
In play
A ghost card is its own kind of thing. The game keeps ghost cards as a separate record with a name, a monster attached to it and an effect, so it is not simply a rarer ordinary card.
The effect is the point of it. A ghost card is worth having because of what its effect does to the shop, and the game keeps a fixed list of those effects rather than inventing a new one for every card.
The effects reach across the business. The list covers how much money you make, how much fame you gain and how many points you earn, as well as how long a play table takes, which is why one card can change several parts of the shop at once.
Several effects are about customers. The list includes doubling a customer's chance, raising how much they are willing to spend and improving the odds of a collector turning up, including the better collector kinds.
Others are about what you pull and what you can charge. Foil chance sits on the list, as does overcharging on particular packs and boxes, which is why the right ghost card can raise the value of what you already sell.
Booster effects are kept in a list of their own, covering things like higher prices, higher customer spend and buy limits, and more pack storage.
What this entry does not tell you: how much any effect adds, how many ghost cards exist, or how one is obtained. We have not verified those numbers, so we do not print them.
Related
Cards and rarityRarity and how it is chosenRarity is a fixed set of levels in the game.
Packs and openingPacks and opening themPackaging boxes come in separate kinds for cards, items and shelves.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.