
Cards and rarity · TCG Card Shop Simulator · read from a local copy
Rarity and how it is chosen
Rarity is a fixed set of levels in the game.
Rarity in TCG Card Shop Simulator is a fixed set of levels rather than a number you type: the game defines a rarity setting and gives choosing a rarity its own screen.
What the game establishes
- Rarity is a fixed set of levels in the game. (checked against the game's own files)
- Choosing a rarity happens in its own screen. (checked against the game's own files)
- The game ships a card icon of its own for each rarity it names. (checked against the game's own files)
- The build also ships the materials for a rare pack, including one for a named line of packs. (checked against the game's own files)
- Foil is something the interface talks about itself: the build names foil text, no-foil text, a foil mask for a card and a set of foil sheets. (checked against the game's own files)
- Foil is drawn in world space as well: the build names blended and world-space foil sheets, plus a shine and a glitter pass for the camera. (checked against the game's own files)
- The top rarity has a glow of its own, a glow texture with an alpha version and an interface material, and it has packs named for it as well. (checked against the game's own files)
In play
Rarity is a defined set of levels in the game, which is why a card is described by a level rather than by a free value.
Choosing a rarity is a deliberate action with its own screen, so setting a card's rarity is a step in handling it rather than an automatic side effect.
Because rarity is part of how a card is presented, it travels with the card and is separate from what the card is worth to you.
What this entry does not tell you: how many rarity levels there are, the odds of pulling each one, or how rarity changes a card's price. We have not verified those numbers, so we do not print them.
Related
Cards and rarityCards and rarityA card is a physical object with its own display settings.
Pricing and the marketPrices and price tagsPrice tags are their own objects attached to goods.
Cards and rarityThe settings that draw a cardOne settings object decides which parts of a card are shown and which are left out.
Cards and rarityCard sets and expansionsCards are grouped into a fixed list of named expansions.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.