Guide
Earning and reading achievements
How to read the achievement set a TCG Card Shop Simulator build ships, given that every entry carries an icon and a background and that the two are one picture.
Applies to
no version stated by this build (see the sources page)
Before you start
- A shop that has been run for a while
- The achievement list open in the game
- A note of which ones you want
Steps
- Expect an achievement to be a picture rather than a line of text.
every numbered achievement carries an icon of its own - Read the icon and the background as one piece of art.
an entry carries both, and for one entry they are the same artwork at two sizes of story - Use the number when you talk about one.
the set is numbered from one to a hundred and twenty-one - Look for the art in the game rather than in an outside list.
the icons and backgrounds are shipped with the build - Expect a set rather than a handful of one-off awards.
there is an icon and a background for each numbered entry - Learn to recognise one by its picture.
the art is filed per achievement, so the same badge looks the same wherever it shows
Common mistakes
- Looking for a written description where the game shows a badge.
- Assuming the icon and the background are different achievements.
- Hunting for achievements in the card list rather than in the game's own list.
- Expecting one achievement to stand for the whole set.
Related entries
Interface and screensThe achievements and the art they come withThe build ships an achievement set of its own, with an icon and a background for each numbered entry.
Upgrades and licencesLicences, shop level and unlocksThe game keeps licence lists that can be ordered by level in either direction.
Packs and openingThe expansions the game shipsThe game keeps a list of expansion names of its own, with the base set sitting in it.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; nothing here is estimated.