TCGTCG Card Shop Wiki

Guide

Getting a licence without stalling the shop

How to add a product line in TCG Card Shop Simulator without wasting money: it covers the level requirement a licence asks for, the difference between an unlocked licence and an active one, and the unlock cost that comes on top.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Check the level requirement before you look at the price.
    a licence asks for a shop level as well as money, and the screen keeps a requirement line apart from the price
  2. Buy the licence as an item rather than treating it as a switch you flip.
    a licence is an item in the game, listed in its own tab with an indicator for a purchase
  3. Budget the unlock separately from the licence.
    unlocking has a cost of its own, and shelves carry an unlock cost multiplier on top
  4. After buying, check whether the licence is unlocked or actually active.
    the game keeps the unlocked licences apart from the ones currently active
  5. If a line still does not appear, look for a disabled licence rather than buying it again.
    a set of licence numbers can be disabled, which is how a shop can hold a licence without its goods being on sale
  6. Do not assume a product will show up because it exists in the game.
    an item can stay hidden until it is unlocked
  7. Expect the purchase to be checked rather than simply granted.
    the store side keeps a handle and a result the game examines before a licence is acquired
  8. Plan the order of licences rather than buying whatever is affordable.
    the licence lists can be sorted by level in either direction, so what is cheap is not the same as what is next

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.