
Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy
The upgrades you can buy
Shop upgrades are a fixed list rather than arbitrary improvements.
Shop upgrades in TCG Card Shop Simulator are a fixed list rather than a free choice: the game names each one, from pack supply and earnings per tier through to customer spending and how often collectors turn up.
What the game establishes
- Shop upgrades are a fixed list rather than arbitrary improvements. (checked against the game's own files)
- Pack supply is upgraded per tier, with a matching upgrade for boxes. (checked against the game's own files)
- Collection limits are raised per tier, separately for gold and for gems. (checked against the game's own files)
- Earnings can be upgraded per pack and box tier. (checked against the game's own files)
- Some upgrades concern customers: what they spend, whether they buy more, when they arrive and how often collectors appear. (checked against the game's own files)
- There is an upgrade for tap power. (checked against the game's own files)
- A later expansion has a run of upgrades of its own. (checked against the game's own files)
- Booster effects are tracked apart from upgrades. (checked against the game's own files)
In play
Upgrades are a fixed list. The game names every upgrade it offers instead of letting an upgrade be an arbitrary improvement, which is why the shop grows in a shape rather than in any direction you like.
Supply is upgraded tier by tier. There are separate upgrades for the supply of basic, rare, epic and legendary packs, with a matching one for boxes, so you improve the tier you actually sell rather than packs in general.
Collection limits and earnings work the same way. The game has upgrades that raise how many cards of a tier may be kept, split by whether you pay in gold or in gems, and separate upgrades for how much each tier earns.
Some upgrades are about customers. The list covers how much a customer is willing to spend, whether they buy more items, how quickly they arrive, and how often a collector appears, with an entry of its own for each grade of collector.
One upgrade is about your own hands. There is an upgrade for how hard you tap, which is the only entry on the list about something you do rather than something the shop does.
A later expansion has upgrades of its own. The game adds a run of them named for one expansion, covering extra gold, extra gems and extra fame, cheaper shelf upgrades, a doubled customer chance, faster restocking and better foil odds.
Boosters are a different list again. Booster effects are tracked apart from upgrades, covering things like higher prices and larger pack storage.
What this entry does not tell you: what any upgrade costs, how many levels each one has, or the order they unlock in. We have not verified those numbers, so we do not print them.
Related
Shop, shelves and fixturesExpanding and decorating the shopExpanding the shop has its own interface screen.
Shop, shelves and fixturesShelves, stock and shop upgradesThere are several shelf kinds, including one for cards and one that combines cards and items.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.