TCGTCG Card Shop Wiki

Guide

Getting value from a ghost card

How to use a ghost card in TCG Card Shop Simulator by choosing the day its single effect actually helps, instead of holding it because it sounds rare.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Read which effect the card carries before deciding it is a good one.
    a ghost card holds a single effect from a fixed list
  2. On a day you are opening packs, favour an effect that touches what you pull.
    foil chance is one of the effects on the list
  3. On a day you are selling, favour an effect that touches customers.
    customer spending power and collector odds are effects of their own
  4. If your time is short, an effect that shortens play table rounds is worth as much as money.
    play table time appears on the effect list
  5. Do not read a booster effect as though it were a ghost card effect.
    booster effects are tracked in a list of their own

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.