Guide
Getting value from a ghost card
How to use a ghost card in TCG Card Shop Simulator by choosing the day its single effect actually helps, instead of holding it because it sounds rare.
Applies to
no version stated by this build (see the sources page)
Before you start
- A ghost card in your collection
- A shop open for trading
- Some idea of where your money is coming from today
Steps
- Read which effect the card carries before deciding it is a good one.
a ghost card holds a single effect from a fixed list - On a day you are opening packs, favour an effect that touches what you pull.
foil chance is one of the effects on the list - On a day you are selling, favour an effect that touches customers.
customer spending power and collector odds are effects of their own - If your time is short, an effect that shortens play table rounds is worth as much as money.
play table time appears on the effect list - Do not read a booster effect as though it were a ghost card effect.
booster effects are tracked in a list of their own
Common mistakes
- Assuming every ghost card is an upgrade.
- Chasing a money effect on a day you are opening packs.
- Confusing a booster effect with a ghost card effect.
Related entries
Cards and rarityWhat a ghost card doesGhost cards are kept as their own kind of record, with a name and a monster.
Cards and rarityRarity and how it is chosenRarity is a fixed set of levels in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.