Guide
Getting your workers doing what you want
How to direct a worker in TCG Card Shop Simulator without standing over them: the interaction screen the tasks hang off, the two price options on the price screen, the paged list of pack types and the two separate permissions a cashier counter has.
Applies to
no version stated by this build (see the sources page)
Before you start
- A shop that is open and running
- At least one worker you can interact with
- Some idea of which job you want the worker to take on
Steps
- Start from the worker rather than from a settings menu.
the task screen hangs off the worker's own interaction screen rather than sitting in a general options list - Set both the main task and the second task before you walk away.
the screen is for a primary and a secondary task, so leaving one unset leaves the worker with nothing to fall back on - Deal with the price options on the price screen, not by trusting the worker.
the price screen carries separate selections for rounding a price up and for whether the worker may set card prices at all - Read the multiplier as a direction, not only a number.
the screen shows a multiplier as a percentage and gives it a positive or a negative colour, so the worker's rule can push a price either way - Page through the pack list instead of assuming the first screen is all of it.
the pack-type screen shows a list of panels with next and previous buttons, so the choices do not all fit on one page - Check whether a pack type is locked before you rely on it.
each pack-type panel has a locked group of its own alongside its name, image and tick - Treat checkout and trading at a counter as two permissions.
the counter setting screen keeps a tick for checkout and a separate tick for trading, so granting one does not grant the other - Set each worker up on their own rather than once for the whole staff.
the screens are per worker and the game ships worker icons for each of them, so two workers can be given different jobs
Common mistakes
- Setting a main task and leaving the second task empty.
- Letting a worker set card prices when the price rule they work to has not been set.
- Assuming a pack type is available when its panel is still locked.
- Expecting trade permission at a counter to follow from checkout permission.
Related entries
Shop, shelves and fixturesSetting what your workers doA worker is given a primary and a secondary task on a screen of their own.
Storage and stockThe restocker and its vehiclesDeliveries are run through a restocker rather than appearing directly.Related guides
- Which shop jobs go to a worker, a machine or the restocker
A handoff guide for TCG Card Shop Simulator: which shop jobs go to a worker, which to the automatic machines and the restocker, and what still stays with you.
Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.