TCGTCG Card Shop Wiki

Guide

Handling the cards in the shop

How a card behaves as a physical object in TCG Card Shop Simulator, from picking it up to putting it on a shelf.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Treat a card as a world object rather than a screen item.
    a card is a world object with a mesh, a highlight, a collider and a rigid body
  2. Know which cards you can pick up, box and scan before you plan a job.
    a card carries its own permissions for being picked up and moved, boxed up and scanned at the counter
  3. Watch where a card is allowed to be put.
    a card carries placement rules for the shop and for the warehouse, with a move area and a separate shelf move area
  4. Check whether a card belongs in an album before you shelve it as stock.
    a card carries a flag for whether it is an album card
  5. Know what the display group is doing while a card is shown.
    the group holds a card display and an animation of its own, with a front mesh position and a back mesh
  6. Use the new-card mark to spot what you have just acquired.
    the group can mark a card as new
  7. Keep graded cards in the group that was built for them.
    there is a graded group and a separate cull group with a slab top-layer mesh and blockers for the case's front and back

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.