Guide
An opening routine that gets cards on sale
How to get from a delivery of cards to a shelf customers can buy from, using only shop behaviour the game itself defines.
Applies to
no version stated by this build (see the sources page)
Before you start
- A shop with at least one shelf placed
- Packs in stock
- Access to the pricing screens
Steps
- Unpack and price the cards before you open the shop.
cards and their prices are separate objects with dedicated screens rather than one combined value - Put the priced cards on a shelf a customer can reach.
shelf contents are tracked by a manager and the game distinguishes several shelf kinds - Reinvest into shop items and upgrades as well as stock.
shop purchases and upgrades are two separate, defined sets of choices
Common mistakes
- Opening with empty shelves: a shelf sells only what you put on it.
- Leaving cards unpriced, so they cannot be sold.
- Spending everything on furniture before you have stock to sell.
Related entries
Cards and rarityCards and rarityA card is a physical object with its own display settings.
Shop, shelves and fixturesShelves, stock and shop upgradesThere are several shelf kinds, including one for cards and one that combines cards and items.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.