TCGTCG Card Shop Wiki

Guide

Putting a collection into albums without losing track

How albums and binder pages work in TCG Card Shop Simulator: a card knows when it belongs to an album, a binder page has its own index and visibility, and the binder has a flip animation of its own.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Decide what the album is for before you start filling it, because the game keeps albums as things of their own.
    an album is a thing of its own in the game
  2. Put a card in the album rather than on a shelf when it is for keeping, because a card carries a flag for being an album card.
    a card carries a flag for whether it is an album card
  3. Work page by page, because a binder page has an index of its own.
    a binder page has an index that can be set
  4. Show and hide pages deliberately, because a page has a visibility the game can set.
    a binder page has its visibility set on its own
  5. Count what is in the album as you go, because the album keeps a count of the cards in it.
    the album carries a card count
  6. Expect the binder to turn like an object, because it has a flip animation of its own.
    it can carry the collection binder's flip animation
  7. Know that the page art is the game's own, because the binder page is a texture the build ships.
    the build ships its own binder page texture
  8. Leave room for the pocket pages the game ships, because there is more than one page kind.
    a nine-pocket page texture is shipped as well

Common mistakes

Related entries

Sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated.