
Cards and rarity · TCG Card Shop Simulator · read from a local copy
Albums and binder pages
Cards can be kept in an album with binder pages.
Cards in TCG Card Shop Simulator do not have to sit on a shelf: the game has an album with binder pages, page visibility and a mode you enter and leave to look at them.
What the game establishes
- Cards can be kept in an album with binder pages. (checked against the game's own files)
- A binder page tracks the index of the card it holds. (checked against the game's own files)
- Page visibility is controlled by the game. (checked against the game's own files)
- Looking through the album is a mode you enter and leave. (checked against the game's own files)
- The binder has its own open and close objects, with a left and a right page kept apart. (checked against the game's own files)
- The build ships more than one binder page picture, including a nine-pocket page. (checked against the game's own files)
- It ships more than one binder book as well, including an all-star book. (checked against the game's own files)
- The game ships a further album picture, in an eight-up layout. (checked against the game's own files)
- The game draws a collection icon of its own for a collection. (checked against the game's own files)
- The game ships a binder book of its own, printed with its brand. (checked against the game's own files)
- An all-star binder cover is shipped as its own picture, carrying the card game's logo and a collector section. (checked against the game's own files)
- The binder book has a material and animation controllers of its own. (checked against the game's own files)
- The pages have an animation controller of their own as well, a thickness, and idle states for the next and previous pages while they are hidden. (checked against the game's own files)
- Turning a binder page has reveal animations in both directions, with a revealed idle state of its own. (checked against the game's own files)
- The binder book is carried in more than one finish: a second book, a premium one and a transparent one beside the ordinary book. (checked against the game's own files)
- The optimized binder carries an albedo sheet and a second sheet of its own. (checked against the game's own files)
- The album has sounds of its own for opening it, flipping a page and the cards appearing. (checked against the game's own files)
In play
The album is a place cards can be kept and viewed rather than only stock, which is why the game has a mode for looking through it.
Binder pages have an index for the cards they hold, so a card's position in the album is tracked rather than incidental.
Page visibility is handled by the game, which is how the album can show some pages and hide others while you work through it.
What this entry does not tell you: how many pages an album has, whether stored cards keep their value, or how customers react. We have not verified those numbers, so we do not print them.
Related
Cards and rarityCards and rarityA card is a physical object with its own display settings.
Storage and stockStorage shelves and restockingThere is a storage shelf for cards with saved contents.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.