Guide
Using the discard pile instead of forgetting it
How to treat the discard pile in the card game in TCG Card Shop Simulator as a place you can read and search, and how to keep it apart from throwing shop stock away.
Applies to
no version stated by this build (see the sources page)
Before you start
- A play table you have set up
- At least one deck you are playing with
- Some idea of which card you are looking for
Steps
- Treat the pile as a place with cards in it rather than as a counter.
discarded cards travel to positions of their own and are kept as objects - Read the count on the table before planning a turn.
the pile has a count element of its own rather than being something you tally by eye - Search the pile when you need a particular card back.
the pile can be searched, with its own starting position and a flag for a search being in progress - Discard deliberately, because what you throw away is what you can look at later.
the pile keeps the cards themselves, including the ones discarded most recently - Check how much is going to the pile before you commit to the action.
the number of cards being discarded is a value of its own - Keep the table pile and the shop bin apart in your head.
getting rid of stock in the shop is a different action, with kinds of removal, a confirmation screen and a list of bins - On a controller, go to the discard area rather than hunting for a button.
a controller has a discard area of its own on screen
Common mistakes
- Assuming a discarded card is gone for good when the pile can be searched.
- Ignoring the count on the pile and then guessing what is left in the deck.
- Throwing shop stock away as if it were a play-table discard.
- Discarding the card you will want to search for twice over.
Related entries
Cards and rarityDiscarding cards, at the table and in the shopA discarded card travels to a pile with a start position, an end position and a list of positions.
Cards and rarityThe rules of the card gameThe card game ships with a rulebook screen of its own.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.