TCGTCG Card Shop Wiki
In-game picture of 10 Workbench from TCG Card Shop Simulator, used to illustrate How the restock manager packs stock.
Picture taken from the game to identify this item; it remains the property of the developer.

Storage and stock · TCG Card Shop Simulator · read from a local copy

How the restock manager packs stock

The manager holds a packaging box for items, a smaller one, one for shelves and one for cards.

The restock manager in TCG Card Shop Simulator is what turns an order into boxes: it holds a different packaging box for items, for small goods, for shelves and for cards, spawns them at locations of its own, keeps a list of each kind, and generates the cost and market prices it packs them with.

What the game establishes

In play

Stock does not simply appear when you order it. The restock manager is the part of the game that decides what a delivery looks like, which is why it holds the boxes rather than only the goods.

It has more than one box. There is a packaging box for items, a smaller one for smaller goods, one for shelves and one for cards, so a delivery arrives in the shape that suits what is inside it.

It decides where they appear. There is a spawn location and a list of them, along with a parent group for whatever it creates, which is why boxes can be placed at one point or several rather than at a single fixed spot.

It keeps account of what it has made. There is a list for item boxes, one for shelf boxes and one for card boxes, so the manager can find its own boxes again rather than treating each as a stray object.

It works out the cost. One of the lists it keeps is generated cost prices, which is what the shop paid, so the price of what arrives is set as the delivery is packed rather than afterwards.

It works out the market price as well. A second generated list holds market prices, so the same delivery carries both what it cost and what it is worth.

Prices move, and it records that too. There are lists of percent changes to a price, current and past, which is why a delivery can be priced against how the market has been moving rather than against one fixed figure.

Cards are handled on their own. There is a generated market price list for cards and a separate multiplier for graded cards, so a graded card is priced by its own rule rather than as an ordinary one.

The image beside this entry is the game's own: the refill icon it draws, which is the picture the shop puts on the job this manager does.

What this entry does not tell you: how many boxes a delivery holds, what any price is, or how big a change the percentages are. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.