TCGTCG Card Shop Wiki
In-game picture of Phone TCGPrice from TCG Card Shop Simulator, used to illustrate Price tags for every context.
Picture taken from the game to identify this item; it remains the property of the developer.

Pricing and the market · TCG Card Shop Simulator · read from a local copy

Price tags for every context

Price tags are spawned from a set of prefabs rather than one tag being reused everywhere.

A price tag in TCG Card Shop Simulator is not one object: the game spawns it from a set of prefabs, so a shelf, an item box, a package box, a warehouse rack and a card each get the tag that fits them.

What the game establishes

In play

A price tag in this shop is not a single object that is copied everywhere. The game spawns tags from a set of prefabs, and which one appears depends on what is being tagged.

An ordinary tag is one of them. A shelf gets a group of world interface elements rather than a lone tag, which is why a whole bay can carry several prices that belong together.

Boxes have their own tags. There is a tag for an item box and a separate one for a package box, so a sealed box can show a price without pretending to be a loose item on a shelf.

The warehouse is covered too, with a tag for a warehouse rack, and cards have a tag of their own rather than sharing the one used for goods.

Prices are also shown when you check one. The panel that opens for a price carries the picture of the item, its name, the total and a line describing how the price has changed, so a decision can be made from the panel rather than by remembering what the number used to be.

That panel has separate arrows for the three outcomes: a price that has gone up, one that has gone down and one that has not changed. Keeping three markers rather than a signed number is how the game makes the direction readable at a glance.

The panel also has a card element and a prologue group of its own, so what you see when you check a card is not simply the same screen as when you check a tin.

What this entry does not tell you: what any of these tags looks like in detail, how a price change is worked out, or how often prices move. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.