
Interface and screens · TCG Card Shop Simulator · read from a local copy
The clothes a shopkeeper can wear
The game ships a clothing set of its own: a casual shirt, cargo pants, two crop tops, boots, a bra and a bicycle helmet among the pieces.
TCG Card Shop Simulator ships a clothing set of its own: a casual shirt, cargo pants, two crop tops, boots, a bra and a bicycle helmet, each named at several levels of detail and cut from a cloth sheet.
What the game establishes
- The game ships a clothing set of its own: a casual shirt, cargo pants, two crop tops, boots, a bra and a bicycle helmet among the pieces. (checked against the game's own files)
- The pieces are carried at more than one level of detail each. (checked against the game's own files)
- Several pieces carry named variants: women's and men's boots, an ankle boot, and variants of the cargo pants, the casual shirt and both crop tops. (checked against the game's own files)
- The clothes are cut from a cloth sheet of their own, with a normal map beside it and packed sheets and masks named per garment. (checked against the game's own files)
In play
The shopkeeper in TCG Card Shop Simulator is dressed from a set the game ships rather than from one fixed model. A casual shirt, cargo pants, a pair of boots and a bicycle helmet are named as pieces of their own, so what the player wears is a choice rather than a costume.
The set runs past the obvious pieces. Two crop tops and a bra are named beside the shirt and the trousers, which is why the same shopkeeper can be dressed for a shift or for a look rather than being locked into one outfit.
Every piece is carried at more than one level of detail. The boots, the cargo pants, the crop tops and the casual shirt each have their own levels named, so a garment stays in the build whether it is being worn in the shop or seen from across the street.
Several pieces have named variants as well. There are women's and men's boots, an ankle boot and variants of the cargo pants, the casual shirt and both crop tops, which is how one garment can come in more than one fit without the game inventing a second item.
The clothes are cut from a cloth of their own. A woven cloth sheet is shipped with a normal map beside it, and the garments carry packed sheets and masks named for them, so a piece is drawn rather than approximated.
That is why the clothing is worth knowing about even for a player who never changes it: the same sheets are what makes two shopkeepers in two shops look different without the game shipping a second character.
It also tells a player where a look comes from. A garment in the game is a named object with its own sheets, not a colour swap on a base body, so what can be worn is a defined list rather than an open palette.
What this entry does not tell you: how a piece is unlocked, what any of it costs, or whether customers notice it. We have not verified those, so we do not print them.
Related
Cards and rarityThe state of a game of cardsThe board holds a position list for the deck, the discard pile, the element areas, the guardian row and the hand.
Customers and tradingWhy every customer looks differentThere is a detailed version of both the male and the female customer model.
Interface and screensThe settings you can changeDisplay options each have a control of their own, including resolution, fullscreen, vertical sync, refresh rate and a frame limit.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.