
Pricing and the market · TCG Card Shop Simulator · read from a local copy
The currencies the game tracks
The game keeps a fixed list of currencies.
TCG Card Shop Simulator keeps a fixed list of the currencies it supports, one entry per money, so the money in the game is a named set rather than one generic coin.
What the game establishes
- The game keeps a fixed list of currencies. (checked against the game's own files)
- Each currency has its own coin texture, alongside a general one. (checked against the game's own files)
- The game has a general money icon used with the currency the player is on. (checked against the game's own files)
- The money the game handles is built from its own coin and cash objects, one per denomination. (checked against the game's own files)
- The coin object carries a material for each currency it can be shown in, AUD, CAD, CNY and Euro among them. (checked against the game's own files)
In play
Money is a named set in the game. There is a fixed list of currencies rather than a single generic coin, which is how the game can show the right money without being rebuilt for each country.
The list is short and specific. It covers the US dollar, the euro, the yen, the pound, the yuan, the Canadian dollar, the Australian dollar and the Malaysian ringgit.
Each one has its own coin. The game ships a separate coin texture per currency along with a general one, so the money you handle looks like the money you are playing in rather than one shared design.
Nothing else changes with it. The list is about the money rather than the shop, so the prices, the packs and the customers are the same system whichever one is in use.
That is what makes it a label rather than a second economy. Because the currencies are only a fixed set of names, the money sits on top of the numbers you already work with instead of changing them.
What this entry does not tell you: how the game decides which currency you are on, whether you can change it later, or any exchange rate. We have not verified those, so we do not print them.
Related
Shop, shelves and fixturesThe counter and money handlingA cash change at the counter is its own interaction.
Pricing and the marketPrices and price tagsPrice tags are their own objects attached to goods.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.