
Customers and trading · TCG Card Shop Simulator · read from a local copy
The kinds of customers you get
Customers come in a fixed list of kinds.
Customers in TCG Card Shop Simulator are not all the same: the game keeps a fixed list of customer kinds, several of them grades of collector, and tracks what each one is doing while they are in your shop.
What the game establishes
- Customers come in a fixed list of kinds. (checked against the game's own files)
- Several grades of collector sit at the top of that list. (checked against the game's own files)
- The game tracks what each customer is doing while they are in the shop. (checked against the game's own files)
- Card customers have states of their own, including wanting a card and trading one. (checked against the game's own files)
- Playing and tournament activity have their own states. (checked against the game's own files)
- The game keeps a list of what a review can be about. (checked against the game's own files)
- There is even a state for a customer bringing cards to a bulk donation box. (checked against the game's own files)
In play
Customers come in named kinds. The game keeps a fixed list instead of treating every visitor the same, which is why two people looking at the same shelf can behave quite differently.
Several of those kinds are collectors. The list ends with a run of collector grades, from an ordinary collector up through better ones, and those grades line up with the effects that improve your odds of a collector walking in.
Each customer is also in a state. The game tracks what a visitor is doing from the moment they arrive, covering wanting an item, walking to a shelf, taking something off it and wanting to pay, so the shop can respond to what they are actually up to.
Cards have their own states. The list includes wanting a card, walking to a card shelf, taking a card from it and trading a card, which is why a card customer is handled separately from someone after an ordinary item.
Games and events appear there too. There are states for wanting to play, walking to a play table and playing, as well as for walking to a tournament table, watching a tournament and registering a result.
Some visitors leave an opinion behind. The game keeps a list of what a review can be about, covering price, variety and card rarity along with more awkward complaints.
What this entry does not tell you: how likely each kind is to appear, how much any of them spends, or what makes a review good or bad. We have not verified those numbers, so we do not print them.
Related
Customers and tradingCustomer reviews and how a day is judgedCustomer reviews are managed by the game.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.