TCGTCG Card Shop Wiki
In-game picture of Credit Card from TCG Card Shop Simulator, used to illustrate The payment a customer hands over.
Picture taken from the game to identify this item; it remains the property of the developer.

Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy

The payment a customer hands over

The payment a customer hands over is an object of its own, and it knows whether it is a card.

What a customer pays with in TCG Card Shop Simulator is an object rather than a number: it can be cash or a card, each has its own model and outline, and the thing you pick up at the counter is a world object you can move, box, scan and place.

What the game establishes

In play

A payment in this shop is something you handle. The game keeps a piece of customer payment as an object of its own, so what is handed over can be picked up and looked at rather than only counted.

It comes in two kinds. A customer can pay with cash or with a card, and the object knows which it is, which is why the same handover can produce two different things on the counter.

Each kind has a model of its own. There is a cash model and a card model, and each has an outline as well, so what is sitting on the counter can be picked out from the surface beneath it.

The cash has a renderer of its own, so the money side of the payment is drawn by the object rather than being part of whatever holds it.

It is a world object like anything else. The payment has a mesh, a highlight, a culling check and a skin mesh, with a width for its outline, which is why it behaves like the other things in the shop instead of a special case.

You can do the usual things with it. It can be picked up and moved, boxed up and scanned at the counter, so money can be gathered and banked through the same habits as stock.

It also has the usual placement rules. A piece of payment can be set down in the shop or left in the warehouse, and that is decided by the object rather than by you remembering.

It has a move area, including a separate one for a shelf, and a collider with a list behind it, which is how a small object can still be placed and pushed like the rest.

The image beside this entry is the game's own: a currency sheet the game ships, with the notes and coins a customer's cash is drawn from.

What this entry does not tell you: what a customer will spend, how a card payment is authorised, or how much change is given. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.