TCGTCG Card Shop Wiki
In-game picture of Ranking from TCG Card Shop Simulator, used to illustrate The review screen.
Picture taken from the game to identify this item; it remains the property of the developer.

Interface and screens · TCG Card Shop Simulator · read from a local copy

The review screen

The reviews sit on a slider screen with a screen group and a slider group of its own.

The screen customers' reviews appear on in TCG Card Shop Simulator is a slider screen of its own: its panels stack in a vertical layout that animates, it opens minimised or maximised, its scroll speed differs for a mouse and a pad, and it shows a star fill, the shop's name and the average rating.

What the game establishes

In play

The reviews do not appear in the shop's ordinary menus. They live on a slider screen with a group and a slider group of its own, which is why it opens and moves like a panel rather than a page in a list.

Its list is stacked and animated. The review panels sit in a vertical layout group with an animation group behind it, so a new review is laid out in place rather than the screen being rebuilt.

It can open small or large. There are separate positions for its minimised and maximised states, so the same screen has two sizes rather than one.

It decides where to be when it opens. There is a flag for resetting the scroll position on open, so coming back to the screen does not always leave you where you were.

It also decides what its slider can reach. The maximum can be evaluated once when the screen starts or again every time it opens, which is what lets the list grow while the screen keeps working.

Scrolling is tuned per device. There is a speed multiplier, a second one for a pad's stick, and an option to invert the mouse wheel, so the same list can feel right under a mouse and under a controller.

It has limits and an end. There is a clamp on how far it can be dragged sideways, and the end of the list has a comparer, a position and an offset of its own, which is how the screen knows it has reached the bottom.

The reviews themselves are a list of panels. Each review is its own panel object, which is why the screen can hold a growing list rather than a fixed number of slots.

It reports the result as well as the individual entries. There is a star fill image, the shop's name and an average rating line, so the screen says how the shop is doing as well as what each customer said.

It behaves like the game's other screens. It has a rule about closing when another screen opens and a check for whether the virtual keyboard is active, so it can share the view with the rest of the interface.

What this entry does not tell you: how many reviews the screen holds, how an average is worked out, or what any one review says. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.