TCGTCG Card Shop Wiki
In-game picture of Phone MYDIY from TCG Card Shop Simulator, used to illustrate The screens you buy from.
Picture taken from the game to identify this item; it remains the property of the developer.

Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy

The screens you buy from

A shop panel for an item carries its name, price, company title and level requirement.

Buying in TCG Card Shop Simulator goes through screens of its own: an item shows its name, price, company and level requirement, then a confirmation screen repeats it with a picture before the purchase.

What the game establishes

In play

Buying something for the shop goes through screens of its own rather than through one list. Furniture, card sets and decorations each have their own shop panel, which is why the same purchase can look different depending on what you are buying.

An item on a shop panel shows more than a price. The panel carries a name, a price, a company title and a line for the level it requires, so a locked purchase says what is missing rather than only refusing.

The button changes with the state of the purchase. There is a locked purchase button and a purchased button kept separately, which is how the game shows you that something is not available yet rather than only that it cannot be clicked.

Some panels have a prologue group and a list that a later shop screen switches on. That is how content tied to a follow-up shop can be present in the interface without being for sale yet.

Before the money is spent there is a confirmation screen. It repeats the picture, the name, a description and the price of what you are about to buy, so confirming is a decision made with the same information again rather than a second click on the same button.

Choosing a card set is its own screen. It carries a list of highlighted buttons and an extension for controllers, which is why picking a set is a step in the buying flow rather than a filter on a list.

The expansion shop is built the same way. Its screen keeps a list of its panels, the price text and lock button for the later shop, the group that unlocks the prologue content and a highlight button for each of the two shops, so growth is browsed as a set of panels rather than a single list.

The furniture shop screen collects its panels into one list and holds the confirmation screen behind it, so the shop is assembled from parts rather than drawn as a single page.

The image beside this entry is the game's own: the checkout icon it puts on the screens the shop is bought from.

What this entry does not tell you: how much anything costs, what each level requirement is, or how the shop decides what to show first. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.