
Shop, shelves and fixtures · TCG Card Shop Simulator · read from a local copy
The screens you buy from
A shop panel for an item carries its name, price, company title and level requirement.
Buying in TCG Card Shop Simulator goes through screens of its own: an item shows its name, price, company and level requirement, then a confirmation screen repeats it with a picture before the purchase.
What the game establishes
- A shop panel for an item carries its name, price, company title and level requirement. (checked against the game's own files)
- The button for a purchase exists in a locked form and in a purchased form. (checked against the game's own files)
- An expansion panel keeps a prologue group and a list that a later shop screen enables. (checked against the game's own files)
- A confirmation screen repeats the picture, name, description and price before a purchase is made. (checked against the game's own files)
- Choosing a card set has a screen of its own with a highlight list and a controller extension. (checked against the game's own files)
- The furniture shop screen collects its panels into a list and holds the confirmation screen behind it. (checked against the game's own files)
- The expansion shop screen keeps a list of its panels, text for the price, a lock button, an unlock group for the prologue and highlight buttons for both shops. (checked against the game's own files)
- The game ships a checkout icon of its own for the screens the shop is bought from. (checked against the game's own files)
In play
Buying something for the shop goes through screens of its own rather than through one list. Furniture, card sets and decorations each have their own shop panel, which is why the same purchase can look different depending on what you are buying.
An item on a shop panel shows more than a price. The panel carries a name, a price, a company title and a line for the level it requires, so a locked purchase says what is missing rather than only refusing.
The button changes with the state of the purchase. There is a locked purchase button and a purchased button kept separately, which is how the game shows you that something is not available yet rather than only that it cannot be clicked.
Some panels have a prologue group and a list that a later shop screen switches on. That is how content tied to a follow-up shop can be present in the interface without being for sale yet.
Before the money is spent there is a confirmation screen. It repeats the picture, the name, a description and the price of what you are about to buy, so confirming is a decision made with the same information again rather than a second click on the same button.
Choosing a card set is its own screen. It carries a list of highlighted buttons and an extension for controllers, which is why picking a set is a step in the buying flow rather than a filter on a list.
The expansion shop is built the same way. Its screen keeps a list of its panels, the price text and lock button for the later shop, the group that unlocks the prologue content and a highlight button for each of the two shops, so growth is browsed as a set of panels rather than a single list.
The furniture shop screen collects its panels into one list and holds the confirmation screen behind it, so the shop is assembled from parts rather than drawn as a single page.
The image beside this entry is the game's own: the checkout icon it puts on the screens the shop is bought from.
What this entry does not tell you: how much anything costs, what each level requirement is, or how the shop decides what to show first. We have not verified those, so we do not print them.
Related
Shop, shelves and fixturesExpanding and decorating the shopExpanding the shop has its own interface screen.
Shop, shelves and fixturesThe upgrades you can buyShop upgrades are a fixed list rather than arbitrary improvements.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.