TCGTCG Card Shop Wiki
In-game picture of Phone TCGPrice from TCG Card Shop Simulator, used to illustrate The trade screen and what it shows.
Picture taken from the game to identify this item; it remains the property of the developer.

Customers and trading · TCG Card Shop Simulator · read from a local copy

The trade screen and what it shows

The screen shows a card panel for each side, album panels and a buying panel.

A trade in TCG Card Shop Simulator runs on a screen of its own: a card panel for each side, album and buying panels, market prices and album counts on both sides, separate lines for selling, trading, haggling, declining and accepting, a price you can type, and four ways out of it.

What the game establishes

In play

A trade is a screen rather than a conversation. The screen has a card panel for you and a card panel for the customer, along with album panels and a buying panel, so both halves of a deal are visible at once instead of only one side.

The customer has things to say at each stage. There are separate sets of lines for selling, for trading, for haggling, for declining and for accepting, which is why the same customer can sound different depending on how the deal is going.

What they say animates. The line at the top of the screen belongs to the customer and has an animation of its own, so it arrives rather than simply redrawing.

The numbers are shown on both sides. There is a market price for each card and an album count for each side, so what a card is worth and how many of them you already hold are both on screen before you commit.

You set the price. The screen has a price input and a display for it, along with the price itself kept as text, so the figure you name is typed and then shown back to you rather than being chosen from a list.

It tells you which of two things is happening. Trading and selling have their own text and their own group on the right, so a customer who wants to swap cards is not presented the same way as one who wants to buy.

The graph is reachable from it. The screen holds the item price graph screen, so the history of a price can be opened while a trade is being discussed rather than before it.

There are four ways out. Accepting, cancelling, asking to think about it and finishing each have their own control, and there is a flag for presenting the newer version of the screen.

It behaves like the game's other screens. It has a group for itself, a rule about closing when another screen opens, and a check for whether the virtual keyboard is active, which is why text entry during a trade does not open a second interface on top of it.

What this entry does not tell you: what a customer will accept, how often they haggle, or how a trade's value is worked out. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.