
Storage and stock · TCG Card Shop Simulator · read from a local copy
The warehouse and its shelves
The warehouse has a shelf type of its own.
Not everything in TCG Card Shop Simulator belongs on the shop floor: the game has a separate warehouse with a shelf type of its own and its own record of what is stored in it.
What the game establishes
- The warehouse has a shelf type of its own. (checked against the game's own files)
- An object can be marked as belonging in the warehouse. (checked against the game's own files)
- Warehouse shelves are tracked apart from the shop's shelves. (checked against the game's own files)
- A stored shelf is saved with its position and what its compartments hold. (checked against the game's own files)
- Stock can be stored boxed rather than unpacked. (checked against the game's own files)
- The game shows where a shelf may legally be moved. (checked against the game's own files)
- The build ships artwork for more than one kind of shelf, including a box shelf and a corner shelf. (checked against the game's own files)
- A combined card shelf's saved record holds the amounts of each item type, the rotation of a boxed package, and whether it snaps vertically to a warehouse wall with an index for which wall. (checked against the game's own files)
In play
The warehouse is its own place. The game keeps a shelf type built for it and lets an object be marked as belonging there, which is why some things cannot simply be carried out onto the shop floor.
Its shelves are counted separately. The shop keeps a warehouse shelf list apart from the shop shelves, so the two sets are tracked and saved as different groups.
Each stored shelf is recorded. A warehouse shelf is saved with its position, its rotation and what its compartments hold, which is why rearranging the back room is remembered.
Stock can be boxed as well as shelved. The game keeps a boxed state for stored things together with the position of the box itself, so goods can live in the warehouse without ever being unpacked.
Placement rules differ between the two rooms. A shelf carries markers for whether it may stand in the shop, in the warehouse, or in either, which is why the same object is not equally at home in both.
The game also shows you where a shelf may legally be moved, so shifting one across the boundary is something it can refuse before you commit.
A shelf's record is more than a position. For the combined card shelves it holds the amount of each item type on the shelf, the rotation of a package that is still boxed and whether the shelf snaps vertically to a warehouse wall along with which wall it snapped to, which is why a shelf put back the same way comes back the same.
What this entry does not tell you: how much the warehouse holds, what it costs, or whether it can be expanded. We have not verified those numbers, so we do not print them.
Related
Storage and stockStorage shelves and restockingThere is a storage shelf for cards with saved contents.
Shop, shelves and fixturesShelves, stock and shop upgradesThere are several shelf kinds, including one for cards and one that combines cards and items.Version and sources
A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.