TCGTCG Card Shop Wiki

Guide

Labelling the shelves so prices read right

How to use price tags and compartments in TCG Card Shop Simulator so what is on a shelf and what it costs are both readable.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Expect the right tag for the container rather than one tag everywhere.
    price tags are spawned from a set of prefabs, with a separate one for an item box, a package box, a warehouse rack and a card
  2. Know that a shelf gets a group of world interface elements, not one tag.
    a shelf takes a group prefab of its own
  3. Read the price panel's own lines instead of the tag alone.
    the panel carries the item image, its name, the total and a line for how the price changed
  4. Use the three arrows rather than guessing a trend.
    the panel has separate arrows for a price going up, going down and not changing
  5. Remember the tag's characters come from an atlas with a cell for each digit and currency mark.
    the map holds an index for each digit, for a period, a comma, a minus and a space, and for the dollar, euro, yen, pound and cent marks
  6. Check that the compartment will accept what you are putting in it.
    a compartment records what it will accept and whether its label can be locked
  7. Leave room for a tall item if the compartment grows upward.
    a compartment has a recorded size and can be affected by a tall item or able to grow upward
  8. For cards, use the placement the compartment offers for graded and ungraded cards.
    a card compartment has places to put a card, including an alternative for one that has not been graded

Common mistakes

Related entries

Related guides

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.