TCGTCG Card Shop Wiki

Guide

Repricing stock that has stopped selling

How to change a price in TCG Card Shop Simulator after the first tag: read the move, reset it at the shelf, check the tag, then clear what will not sell.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Re-read the price that is actually on the goods before you change it, rather than working from what you meant to charge.
    the game checks a price on a screen of its own, and the panel gives the item, the total and a line for how the price has changed
  2. Read the direction on that panel as well as the total, because an unchanged price needs a different decision from one that has already moved.
    the panel keeps separate arrows for a price going up, going down and not changing
  3. Look at the item's history before choosing a new number, so the change you make answers the move you actually saw.
    the game has a screen for an item's price over time, and a market price keeps a generated price with current and past percentage changes
  4. Change the number at the fixture's own price screen, with the average cost and the profit on that screen in view.
    there is a screen for setting an item price, and it carries the average cost, the profit and a card interface for setting the price
  5. Know which tag you are changing, because a card, an item box, a package box and a warehouse rack each get a tag of their own.
    tags are spawned from prefabs chosen for what is being tagged, with separate ones for a card, an item box, a package box and a warehouse rack
  6. Check what the compartment will accept, and whether its label can be locked, before you re-tag rather than after.
    a compartment records what it will accept and whether its label can be locked
  7. Look at the tag after the change and clear any zero price before the shelf goes back on sale.
    a tag caches the price as text, knows when the price is zero and has a warning indicator for that case
  8. Expect the market to keep moving after your edit, and read a later change as an event the game labels rather than as proof the new price failed.
    price changes are managed as their own system with labelled kinds, and price information can be shown where the player is
  9. Decide when a reprice has become a stock decision, and move what will not sell to the bulk donation box or the bin rather than repricing it again.
    there is a bulk donation box with a panel of its own, and removing stock has kinds with a confirmation screen and a list of bins

Common mistakes

Related entries

Related guides

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.