TCGTCG Card Shop Wiki
In-game picture of Bills Item from TCG Card Shop Simulator, used to illustrate Price changes and cash at the counter.
Picture taken from the game to identify this item; it remains the property of the developer.

Pricing and the market · TCG Card Shop Simulator · read from a local copy

Price changes and cash at the counter

Price changes are managed as their own system.

Prices in TCG Card Shop Simulator move as a system, not one shopkeeper's decision: the game manages price changes, labels their kinds and handles customers paying cash at the counter.

What the game establishes

In play

Price changes are managed by the game, and the kind of change is labelled, so a shift in price is an event it can categorise rather than a silent edit.

Cash is handled at the counter as something a customer gives you, so paying is an interaction with its own object rather than an automatic deduction.

Events move prices as well. The manager holds the prices it sets for a game event and the ones it generates from them, the percentage changes between them and a list of the transactions that followed, with a debug flag of its own, which is why a seasonal push on prices can be read as a movement rather than met as a surprise.

Because the game can pop up price information, what changed and by how much can be shown to you where you are standing.

Those pop-ups are kept and coloured. The spawner holds a list of them along with the camera they are placed against and the colour used when money is added, which is why one pop-up can report either a price movement or a payment.

What this entry does not tell you: how often prices move, by how much, or which direction is good for you. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.