Guide
Putting on an event that pays for itself
How to set up and run a shop event in TCG Card Shop Simulator: what the event screens ask for, what the prize shelf is for, and how a tournament result is decided when two players finish level.
Applies to
no version stated by this build (see the sources page)
Before you start
- A shop open for trade
- A play area that customers can reach
- Prizes to put out
Steps
- Settle the format before the price, because an event is set up through three screens and the format is one of them.
an event is set up through its own screens - Check whether your shop has played enough to unlock the format you want, because the format screen keeps a requirement and a locked group.
the format screen has a locked group and a required play count - Read the fee and the cost separately before confirming, because the screen keeps them apart.
the event screen has separate readouts for the fee, the format and the cost - Set the price against the market rather than from memory, since the price screen shows the market price beside the one you enter.
the price screen shows the market price next to the price you set - Read both effects of an event before you run it, because every event carries one positive and one negative.
an event is shown with a positive effect and a negative effect - Look at what is coming next as well as what is on now, because the screen names both.
the event screen names the current event and the next one - Use the button beside the previous and next ones when you are happy with the setup, because the screen has a confirming step of its own.
the format screen has confirm, previous and next buttons - Put the prizes on the prize shelf rather than on an ordinary one, because the game has a shelf for exactly that.
prizes have a dedicated shelf - Expect standings to come from wins, points and two tiebreakers rather than wins alone.
a win count, a win point total and two tiebreakers from opponents and their opponents are kept - Keep the entrant's opponents and placement in mind when a result looks wrong, because both are recorded for each entrant.
the record keeps the entrant's opponent list and their placement - Note which table the winner played at, since the game records the winner and the table together.
the game records whether the entrant won and which play table they used
Common mistakes
- Choosing the price before the format, when the format is what decides how many can play.
- Ignoring the negative effect an event carries and only reading the good one.
- Putting prizes on an ordinary shelf instead of the prize shelf.
- Assuming the highest win count takes the event, when two tiebreakers sit behind it.
Related entries
Events and tournamentsSetting up an event and what it changesThe event screen names the current event and the next one.
Events and tournamentsTournaments and eventsCustomer participation in tournaments is tracked as its own data.
Events and tournamentsHow tournament standings are decidedEach tournament entrant is tracked as a record of its own.Sources
A local copy of the game, read only. The grounding for each step is listed on the technical reference pages; nothing here is estimated.