TCGTCG Card Shop Wiki

Guide

What to do with a duplicate card

What to do with the second, third and fourth copy of a card in TCG Card Shop Simulator: keeping one in the album, selling or donating the rest, binning what will not move, and when grading is worth the wait.

Applies to

no version stated by this build (see the sources page)

Before you start

Steps

  1. Put the first copy in the album before deciding anything about the rest.
    cards are kept in an album whose binder pages track the index of the card they hold, and looking through the album is a mode you enter and leave
  2. Price the spare from the game's own information rather than from memory.
    a card carries a price tag of its own and the price can be checked on a screen of its own
  3. Sell the ordinary duplicates on a shelf rather than hoarding them in a box.
    what is on a shelf and what is in a box are tracked separately, so a spare is either display stock or storage
  4. Use the donation box for the spares that are not worth pricing.
    there is a bulk donation box for cards, with a panel of its own
  5. Bin what will not move instead of storing it forever.
    cards are also removed in the shop, with kinds of removal, a confirmation screen and a list of bins of its own
  6. Check what grading would cost before you send anything.
    a grading service has a name, a number of days and a cost per card, and the submit screen breaks the total into per-card cost and a delivery fee
  7. Only send cards you can afford to wait for.
    a submission holds the cards, the service level and the time that has passed, and can be checked while it is away
  8. Expect graded cards back through a sequence of their own.
    graded cards come back through an opening sequence rather than straight onto the shelf
  9. Keep the spares a deck needs before you sell the rest.
    the play table's items include the playmat, the deck box and the cards, so a spare can have a use that is not selling

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.