
Interface and screens · TCG Card Shop Simulator · read from a local copy
The reveal screen
The reveal screen has a screen group of its own.
The screen a pack is opened on in TCG Card Shop Simulator carries the value as well as the card: a group and a text for a card's value, a separate group for a graded card with its value before and after and a green or red arrow, a glowing background for foil, and a total for the pack.
What the game establishes
- The reveal screen has a screen group of its own. (checked against the game's own files)
- A card's value has a group and a text of its own. (checked against the game's own files)
- A graded card has a value group, a text for before and a text for after. (checked against the game's own files)
- There is a green and a red arrow for the graded card's value. (checked against the game's own files)
- There is a glowing background for foil. (checked against the game's own files)
- There is a group and a text for the total card value. (checked against the game's own files)
- The game ships a gallery icon of its own for the screen a pull is shown on. (checked against the game's own files)
- Revealing a card carries numbered sounds of its own. (checked against the game's own files)
In play
Opening a pack is not only a picture of a card. The reveal screen carries the numbers as well, which is why a pull can be judged before anything is put on a shelf.
It has a screen group of its own, so the whole reveal is a screen rather than a set of labels dropped onto the table.
A card's value has its own group and its own text. Those are separate from the card's picture, so what a card is worth can be shown or hidden without disturbing the display.
A graded card gets more than a value. There is a group for a graded card's value, a text for what it was worth before and a text for what it is worth after, which is why grading is presented as a change rather than a single figure.
That change is also a colour. There is a green arrow and a red arrow for the graded value, so whether the grade helped or hurt is readable at a glance rather than only in the numbers.
There is a glowing background for foil. It is its own object, so a foil pull can be lit up behind the card rather than the card being drawn differently.
And there is a total. A group and a text for the total card value sit alongside the per-card readouts, so what a whole pack was worth can be seen at once rather than added up card by card.
The image beside this entry is the game's own: the gallery icon it draws, which is the picture the shop puts on the screen a pull is shown on.
What this entry does not tell you: what any card is worth, how a grade is arrived at, or how the total is worked out. We have not verified those numbers, so we do not print them.
Related
Packs and openingWhat you see when a pack is openedOpening a pack runs as a sequence with its own interface.
Packs and openingThe pack and how it opensThe pack is a mesh with an animator of its own.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.