TCGTCG Card Shop Wiki
In-game picture of Menu from TCG Card Shop Simulator, used to illustrate The screens you will use most.
Picture taken from the game to identify this item; it remains the property of the developer.

Interface and screens · TCG Card Shop Simulator · read from a local copy

The screens you will use most

Rarity is chosen on a screen of its own.

Several jobs in TCG Card Shop Simulator happen on their own screen: rarity, prices, storage settings and expansion each have a dedicated place rather than one menu.

What the game establishes

In play

Choosing a card's rarity has its own screen, so handling a card and deciding how it is presented are separate moments.

Prices get their own screen as well, both for checking what something is worth and for tagging it on the floor.

Growth is split the same way: storage shelves have a settings screen, and expansion has its own, which is why a busy shop is a rotation between a few places rather than one long menu.

What this entry does not tell you: what anything costs or which screen earns you the most. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.