TCGTCG Card Shop Wiki
In-game picture of 16 Big Personal Shelf from TCG Card Shop Simulator, used to illustrate What the shelf manager keeps.
Picture taken from the game to identify this item; it remains the property of the developer.

Storage and stock · TCG Card Shop Simulator · read from a local copy

What the shelf manager keeps

A manager holds a separate list for shelves, cashier counters, card shelves, combined shelves, prize shelves, play tables, workbenches, empty-box storage and donation boxes.

TCG Card Shop Simulator does not keep your fixtures in one pile: a manager holds a separate list for each kind of shelf and counter, a matching save list for each, and the preview colours used when something is being moved.

What the game establishes

In play

Every fixture is on a list of its own. The game keeps a manager whose job is to hold the shelves, counters and tables, and it keeps them apart by kind rather than in a single collection.

Shelves are not all the same list. Cards have a shelf list of their own, a combined card-and-item shelf has another, and card storage has a third, which is why a shop can be reorganised without the game losing track of what is what.

The counters are listed too. Cashier counters and play tables each have a list of their own, so a shelf, a till and a table are different things to the game even when they are all pieces of furniture.

So are the machines. Empty-box storage, bulk donation, workbenches, the cleaning machine and the automatic pack opener each have their own entry in the manager, which is why a machine that works on its own can be found by the game and not only by you.

Saving is paired with it. Almost every list has a matching save-data list — shelves, boxes for items and for cards, interactables, card shelves, combined shelves, play tables, cleaners, pack openers, workbenches, counters, empty-box storage, donation and card storage — so what is on a fixture survives a reload rather than being rebuilt from the room.

Moving something is previewed. The manager holds a parent group, a blocker that keeps customers out of the way, a preview model with its own renderer, and two colours: one for a placement that fits and one for a placement that does not.

It also knows when it is done. There is a flag for the loading of object data having finished, which is why the shop appears complete rather than assembling in front of you.

What this entry does not tell you: how many fixtures a shop can hold, what each save entry contains, or how a placement is judged to fit. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: no version stated by this build.